Videos uploaded by user “Bean1227”
Azure Striker Gunvolt: Boss Battle
Track #17 I like this song here Gets you ready for a fight Or break out a haiku 5-7-6 style anyway.
Views: 50914 Bean1227
Azure Striker Gunvolt: Copen Battle
Track #21 It's a neat touch how Copen's haiku follows the traditional 5-7-5 syllable format as opposed to the 5-7-6 style the Sumeragi bosses do.
Views: 32970 Bean1227
Azure Striker Gunvolt: Copen's Theme
Track #20
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Azure Phosphorescence / Lumen: Beyond the Blue
Track #1 - Lumen's Anthem, 1st Sumeragi While this won't be a long one, this CD has been requested a few times. If you've played Azure Striker Gunvolt, then you know that when you get your Kudos score up to 1000, the song of the stage will be replaced by one of Lumen's tunes. If you haven't, then you now know. While these songs are good, most people won't hear them for very long since they'll go away when you get hit, use a special skill, or bank your score at a checkpoint to ensure a good ranking. With this soundtrack, the only thing you need to bank on is how good it is. Also, her name is Morpho in Japan, thus that name being on the cover. I think we got the better deal there.
Views: 16277 Bean1227
Azure Phosphorescence / Lumen: Reincarnation
Track #8 - And that's that. The playlist is up!
Views: 31884 Bean1227
Azure Striker Gunvolt: Final Battle
Track #32
Views: 8010 Bean1227
Azure Phosphorescence / Lumen: Pain from the Past
Track #4 - Lumen's Anthem, Biochem Plant
Views: 11053 Bean1227
Super Mario Bros. 2 (8): Shortcuts & Warps
"A Quick Nap" Subcon has been saved, but we didn't exactly have to do things the hard way. Yes, Super Mario Bros. 2 has a handful of warps and other skips to show off, so that's what this one is for. As opposed to the original SMB, this one doesn't feel as silly to do since there are quite a few of them to see. The one thing I will say is that I know there's a way to skip climbing up ladders to walk on the ceiling and skip a good chunk of certain levels that way. The thing is, that would be more in glitch territory than an honest shortcut, so I won't be covering it. Nope. *This video is part of the Nintendo Creators Program.
Views: 14416 Bean1227
Azure Striker Gunvolt: Nova's Theme
Track #26
Views: 4503 Bean1227
Azure Striker Gunvolt: Joule's Theme
Track #7
Views: 6002 Bean1227
Mega Man Powered Up (2D): Cut Man Packs [Construction]
Let's get this started back where we started oh so long ago! [Packs Collected, Time Start, & Requirement] Fine Pack 13 (0:06) - Hyper Bomb Trans Special (0:45) - Mega Man S/C, Guts Man, or Ice Man Fine Pack 16 (1:11) - Super Arm, Ice Man, or Oil Man Alternate Path - Bomb Extra (1:49) - Bomb Man Fire Extra (3:43) - Fire Man [Bonus Battle] Ice Man vs. Cut Man (4:25)
Views: 21878 Bean1227
Super Mario Bros.: The Lost Levels (9): World 9
"The Levels That Can Be Lost" World 9 in Lost Levels is a bonus that you have to earn by playing through the main game without warping ahead. If you do, you lose any chance of playing here. That's not an easy task, but hey, that's what the save points are for in this version, even for ones that would go level by level instead of world by world like we've been doing. In the grand scheme of things, World 9 is a huge nod to the Minus World glitch from the original Super Mario Bros., albeit one that borrows from both the NES and FDS versions of the game. As a result, it's a strange and funny place that feels like a breather for the second quest that's coming up next time, so enjoy this moment of peace while you can! Also, that lone Blooper in 9-4 totally got me once. Oopsie. Coins Collected in World 9: 25 Total: 748 *This video is intended to be a part of the Nintendo Creators Program.
Views: 22794 Bean1227
Mega Man II (10): The Final Battle. Again.
"Let's End This With a Bang" A very big bang, in fact. So long, Norway. We hardly knew ya. The final stage is just a mess in level design. Random room after random room, and then there's a shutter out of nowhere. I think you can tell that I'm not taking this stage very seriously, but that's what made this final level a blast to play. Hey, I'm facing a midget Wily Machine. I needed something to keep me going on. Hope you all enjoyed the vids. It's horrible, but that's what makes the game fun. That's why it's Mega Man II.
Views: 5122 Bean1227
Mega Man & Bass (13): The Long Road to The Final Battle [Mega]
"All the King's Men... and Wily" It took us awhile to get here, but we finally made it to the final stage of Mega Man & Bass. It's only fitting then that it takes a long while to get to the end of this one as there aren't just refights to go through but an actual stage spread out between them! As is always the case, the level will take a bit more work to get through with the Blue Bomber, but get through it, we shall! Wily waits at the end of all this. The unnumbered Wily Machine fights very much like a souped up version of the vehicle we fought in Mega Man 8. I'm kind of glad in the main run that I didn't have to deal with the wheel as that one attack is a bit too much for me after what is a ten minute stage. But no matter what, we do have to go through that Capsule, and I think this is one of the hardest variations of it in the entire series. The orb attacks are all so very fast, and the limited space you have to work with makes it easy to get picked off. Let's just say I'm glad the no-hit mentality was optional in this playthrough... although there is one teeny little trick you can do to make that fight easier if you can pull it off. I decided to show that off near the very end. With that, Mega Man's part of the journey has come to an end. I'll see you all next time for what will be the final overall video of Mega Man & Bass! I'll be doing my shout outs in that video as I chose to just talk about the game itself in the credits here. Yep. Oh, and as for the origins of said trick: http://www.youtube.com/watch?v=uJ2BCJtuBrc&t=54m17s
Views: 3409 Bean1227
Mega Man Powered Up (5): Fire Man
"All Fired Up" I started recording videos for this series all the way back in September of last year. At that point, I was pretty much reaching full-on Mega Man burnout. It's only fitting that this is the one that caused me to hit my boiling point and step away from this until late March. Even after cooling off, it's pretty clear that this stage has quite a few trouble spots, and all of those in this level involve the many fire streams we'll encounter here. On their own, they're okay, but it's when you have to shoot an enemy beyond it or just time a jump properly that things can get problematic. To make matters worse, our boss might just be the toughest of these eight to handle when trying to avoid getting hit as we've been fortunate enough to do so far. You have to keep him at bay for the first half, but it's when that critical starts that I see many players being too slow in getting over the flames or just hopping right into them altogether. Yeah, this one was kind of tough.
Views: 41532 Bean1227
Mega Man X2 (1): Intro - To the Second Power
"The Hunter Becomes the Hunted" No surprise here as to what the next game was going to be. I said I was doing this one at the end of X1, and that's exactly what I intend to do. After the opening, we take a brief look at the computer chip that Capcom created. Nothing too much, but it beats having a very short opening video, eh? The name of the song in the commercial is "Sekai ga owaru Toki" or "Moment When the World Ends" by Reidean;Mode. Thank you for uploading that, TheOSTation, or I probably would have never figured it out. Thanks also go to TheMMNetwork.com, Mega Man Wikia, RockmanPM.com, Wikipedia (CX4 chip info), and myself for having the sense to have the MMX Complete Works art book right by my desk for extra info. Yeesh!
Views: 4478 Bean1227
Mega Man Powered Up (5D): Fire Man Packs [Construction]
This episode is really packing some heat! [Packs Collected, Time Start, & Requirement] Fine Pack 10 (0:06) - Ice Slasher, Cut Man, Guts Man, Oil Man Oil Extra (0:32) - Oil Man Time Extra (1:11) - Time Man Fine Pack 4 (1:52) - None! Fine Pack 14 (2:45) - Ice Slasher, Cut Man, Guts Man, Oil Man [Bonus Battle] Bomb Man vs. Fire Man (3:28) Getting into what I said in the vid, Bomb Man really got the short end of the fuse when it comes to combat. He has two bots that he only does one bar of damage to (Time Man for some reason along with his weakness, Cut Man) and has a third fight where his own bombs can be used against him with this stage's fight. Poor guy.
Views: 12066 Bean1227
Azure Phosphorescence / Lumen: A Zip to the Moon
Track #6 - Lumen's Anthem, Pharma Lab
Views: 8412 Bean1227
Mega Man Powered Up (13): The New Original Final Battle
"A Perfect End to the Beginning" For as short of a stage that Wily 4 is, there are a lot of things that can trip you up. Once you learn the secret to getting past the beginning, the only thing stopping you from the shutter is one last death-defying leap, and it's my personal pick for the hardest jump in the entire game! As for Dr. Wily's ultimate combat robot, you don't get much room or time to work with. I hope you can identify weaknesses by color at this point because that's what the majority of this battle entails. That said, it's when he goes to the ones that you can't exploit like Rolling Cutter where you'll be at your biggest disadvantage. It definitely feels like a final battle because of how alert you have to be, but if you are, you will bring Wily and his evil empire to its knees before it even began. Get to begging, pal!
Views: 104716 Bean1227
Mega Man Powered Up (8): Time Man
"Time Waits For No Mega Man" Going into this series, I don't think I had ever done a no-hit run of this stage on any difficulty, so I was definitely dreading it. It is all about the insane degree of timing you'll need on getting around those pendulums without taking any damage. There's one in particular that still gets me nervous every time I see it because you have to move at just the right moment or pay the price. On the other hand, Time Man's pattern is pretty slow, no pun intended. He does the same things at the exact same points without changing things up, meaning you should have an easy go of things... unless you forget to remember where to stay at. I did that once and felt the pain as I had to do that one jump in this level that gave me fits over and over again. Glad that's all in the past now.
Views: 54538 Bean1227
Mega Man Powered Up (1): Intro Stage - Towntown
"Birth of the Blue Bomber" Mega Man Powered Up is one of the two titles in the franchise that I have been wanting to do on this channel since I started the whole playthrough thing years ago. It's a remake of the original Mega Man that packs in a ton of content... but we'll get into that down the road as this series will be split up into multiple parts. For now, we have New Style mode and an opening stage to cover! This one is fairly light on the challenge since it is a retelling of this certain blue robot's origin story. I'm fine with that, and I hope you will be with this and how the series goes, too! Welcome to one of my all-time favorite titles in the franchise, everyone. This is Mega Man Powered Up. Let's go! Finally, the audio will be balanced better in every part from here on out. Had to turn the music down one full notch which I didn't do in this first video. Oops.
Views: 232328 Bean1227
Azure Striker Gunvolt: Nova Battle (1st)
Track #27
Views: 15458 Bean1227
Azure Phosphorescence / Lumen: Rouge Shimmer
Track #3 - Lumen's Anthem, Stratacombs
Views: 9006 Bean1227
Rockman 6 RE (6): Blizzard Man
"Slipslide Ride" The game finally cools off on the difficulty in this stage. I'll try not to overuse the Jet Adaptor in the future as it makes certain parts of this level fly right by. Avoiding any more horrible puns, I'll just say right now that the next two levels are on the easy side. I decided to make things a little harder on myself here by trying to do a no damage run. This game's going to be showing its fangs again real soon, so I might as well keep my skill at its peak! . . .That was horrible.
Views: 4080 Bean1227
Super Mario Bros.: The Lost Levels (12): Warp Zones
"The Wackiest Warp System in the West" Throughout our adventure, I had been going out of my way to point out routes not to take since many of them led to trips we could not skip if we took them. This video is all about showing off all the alternate paths we've skipped out on, and there are eleven warps in Lost Levels to find! Yowza. Better get to it! [Warp Zones] #1 - World 1-2 to World 2 (0:00) #2 - World 1-2 to World 3 (0:46) #3 - World 1-2 to World 4 (1:24) #4 - World 3-1 to World 1 (2:15) #5 - World 5-1 to World 6 (3:45) #6 - World 5-2 to World 7 (4:48) #7 - World 5-2 to World 8 (5:25) #8 - World 8-1 to World 5 (5:57) #9 - World A-2 to World B (6:44) HMM... - (7:16) #10 - World A-3 to World C (7:48) #11 - World B-4 to World D (8:20) Our "Reward" for Warping - (9:14) Since this video is a backtracking deal, coins collected don't count. Just enjoy the show and what happens when you play around with a free trial of Camtasia Studio 8 for a little bit to let off some steam. Ahem. Ah, a rare mistake at 9:08 where I forgot to put in a word. At least I'll "own" up to it now, but my eyes missed that twice before. Well, I told you I was experiencing some technical difficulties! *This video is intended to be a part of the Nintendo Creators Program.
Views: 29614 Bean1227
Rockman 3 Alpha (2): Needle Man
"Threading the Needle" I wasn't even going to try a second level today, but I did. I also wasn't expecting to beat said second level, especially on this take as it was one of my worst. I'm even in "give up" mode against the boss, but it turned out all right, even if it was all just a string of major luck. Join in on the confusion! Even after watching it, I'm still not sure how I pulled this one off.
Views: 5460 Bean1227
Mega Man Powered Up (6): Oil Man
"Showtime at the Apoll-Oil" Oil Man is one of the new Robot Masters created to round out Powered Up's total to the usual eight, and his stage is definitely the easier of the two. In fact, if it wasn't for a few Hotheads placed just out of range, this would be a perfect starting choice. There aren't even any spikes or pits in our main run! Honestly, the only things you have to worry about involve the oil itself. You'll slip if you try to run on it, and it will catch on fire if something flammable touches it, and that last thing will definitely happen at some point. While Oil Man has some sweet moves and all, they're not exactly good when it comes to fighting. If you can quickly recognize whether he's running across the room or jumping right at you, you'll whittle this bot's health down eventually. Really, both the stage and the boss might be long, but there's nothing really all that challenging about either. I think the most trouble I had with today's video was whether to go with Oil-Pollo or Apoll-Oil in the title, and I'm still not sure I chose the right one. Decisions, decisions.
Views: 48356 Bean1227
Mega Man Powered Up (1C): Mega Man - #1-10 [Challenge Mode]
The Challenge mode of Mega Man Powered Up features 100 tasks to go through. Mega and his eight bros all have ten to tackle as well as ten final ones that are a staple of this franchise. We'll start with the Blue Bomber since he's the only one unlocked when you go with a fresh game save like I did back when I recorded this... two years ago? Sheesh, me. Pull it together. [Number, Name, and Challenge Time Start] #1 - Jump For Joy (0:57) #2 - Jump For Joy 2 (1:31) #3 - Flee From Fleas (2:15) #4 - Snipe Hunt (3:00) #5 - Bomb Walker (3:27) #6 - Special Weapon Master (4:43) #7 - Dodge Octo Battery Assault (6:18) #8 - Blader Raider (7:23) #9 - Tackle Fire Frenzy (8:25) #10 - Score Ball Wrangler (8:57)
Views: 32868 Bean1227
Mega Man Powered Up (11): Wily 2 - CWU-01P
"H2:00" There are a lot of enemies in this stage, but if you're using weapons like Mega is, you aren't going to be noticing all that much! They're lined up for you to just go on cruise control in spots thanks to two weapons in particular. Our boss takes that speed element to heart with how it speeds up as it goes along, and things do get close near the end of the battle, but it's one that I think most players aren't going to have trouble with... at least on this difficulty. Since the episode was pretty short overall, I decided to extend it by taking a look at things we probably wouldn't have seen otherwise. I wonder if anyone will notice that the select screen has all its stages cleared in the extras when I back out of the stage... Nah.
Views: 54805 Bean1227
Mega Man Powered Up (12): Wily 3 - Copy Robot
"The Brightest of Light Casts the Darkest Shadow" In the original Mega Man, Robot Masters don't drop health pellets when you defeat them in the refights. The same holds true in Powered Up, except they pack all of them within the same stage! Things definitely get tough in this one even if you're just trying to get through it normally, let alone without trying to be hit at all like we've possibly been doing. The only thing to worry about after that is yourself as Copy Robot has every weapon that we've won at his own disposal, and unlike the original game, he'll switch to whatever he wants whenever he wants. There is a bright spot to this, and that's that you can manipulate his AI very easily. We'll be doing that since desperate tries at a perfect run call for desperate measures! Next time will be the final time in our New Style run of Mega Man Powered Up, but let's go back and beat down our bad self a little more for all the trouble his stage caused me first, all right? All right.
Views: 227515 Bean1227
Super Smash Bros. Trailer (Wii U/3DS) - Mega Man Joins the Battle!
Even now, there is hope for Mega Man.
Views: 3377 Bean1227
Mega Man 7 (14): Wily 2
"Shell-Lacking" I'm not sure what it is about Wily 2 stages in Mega Man games, but man, they just never seem to be as good as the opener. That's not to say that MM7's version does a bad job, however. In fact, it's actually more balanced in challenge throughout. For the second level in a row, Bass gave me most trouble, mainly because it took me a little while to remember how to fight him correctly here. The flame container traps would be bad if this were a buster only run. Thank goodness I use items, eh? A shame that I seem to use them more than I use my brain in spots during this run. Luckily, I get it back for the fight with Gameriser. Things went well here, but they could have gone a lot better.
Views: 1810 Bean1227
Mega Man X2 (17): Final Stage - Zero, Sigma, & Ending
"From Zero to Hero" After a string of unexpected delays, the time for the final showdown has arrived at last! I'll be honest. I was a bit pressed for time on this one, and I decided to do these fights separately. That kind of takes away a bit of the luster on this one, but with the way things go, I think it works out well in the end. We didn't rescue Zero on the main file, now did we? I hope you're ready to take on one of the toughest fights in this game then... pending you don't figure out the key to his pattern early on. A recurring theme with these final fights is to keep ahead of your enemy, but not by so much that you run right into their attacks! Whether you've saved Zero or not, Sigma will be waiting for you at the end. In a normal playthrough, the second half of this one is rather trivial. When trying not to get hit, that phase can be a nightmare as it only gets harder the farther it goes along. Can I keep the precision up long enough to claim my ultimate victory? Well...
Views: 330964 Bean1227
Mega Man Powered Up (6D): Oil Man Packs [Construction]
Easier done than said! [Packs Collected, Time Start, & Requirement] Fine Pack 7 (0:06) - Fire Storm Elec Extra (0:52) - Elec Man Elemental Special (1:22) - Elec Man [Bonus - Guts Man's Big Problem] (2:28) Common Pack 2 (2:57) - Guts Man [Bonus Battle] Time Man vs. Oil Man (3:48)
Views: 8794 Bean1227
Azure Striker Gunvolt: Epilogue
Track #33
Views: 2241 Bean1227
Azure Striker Gunvolt: Miniboss Battle
Track #4
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Super Mario Bros.: The Lost Levels (13): World C
"C-ing Double" The C this world is named after might as well stand for copy since three of this video's stages will feel a little too familiar to people that have watched previous episodes in the series. Worse, the second half of World C pays homage to my least favorite place in the main run, that being World 7. Did 7-3 really need two takes, the second with a Lakitu that makes landing even more of a chore? I don't think so. Still, the copy/paste castle after that does show that a small change can make a major difference with the blocks you might see in the custom thumbnail of choice. They make getting past the trap in the picture without getting hit one of the hardest tasks in the game. I don't get a lot of time to explain it, but I'll say it now that you have to slightly slow down to not zoom too far that you clip the wall on the other side when leaping out of there. I can't believe how lucky I was that things worked out on my first attempt at that castle considering how much I was choking up until that point, even though you get a little more leeway when you're small. Now when I went back to do that part as Super Mario, it took a lot longer to get right since I wanted to show both methods of getting by those Firebars without taking damage could be done in real time. That was a half hour not as well spent as it could've been, but it's done, and our game will be next time as we finish off the second quest of The Lost Levels then. See you there! Coins Collected in World C: 62 Total: 1017 *This video is intended to be a part of the Nintendo Creators Program.
Views: 6141 Bean1227
Super Mario Bros.: The Lost Levels (10): World A
"A Fresh Start" World A marks the official beginning to the second quest in Lost Levels, and overall, it's a pretty fun place. It brings back memories of the early part of the game while upping the challenge to what we experienced in the late game. Thankfully, that challenge is the good kind instead of the "Hey, here's another block you didn't know was there!" variety. I'll take on these final four worlds like I would the endgame of Mega Man runs where I'm not messing around as much, but all in all, I really do find this initial area to be one of the highlights of this package as a whole. Why couldn't they all have been this fun? Also, finally dropping the "Lost" naming gimmick for titles. I don't think I could've carried that one on any further than I did. Oh well. Coins Collected in World A: 125 Total: 873 *This video is intended to be a part of the Nintendo Creators Program.
Views: 5215 Bean1227
Mega Man Powered Up (10): Wily 1 - Yellow Devil
"The Devil's First Dance" With all eight of Dr. Light's Robot Masters defeated, that should have left Dr. Wily defenseless. Turns out, a cornered mad scientist is a dangerous one as there are all sorts of threats to one Blue Bomber here! If it's not the beginning gauntlet to start, it's the many timed jumps you'll have in the second half of this stage. But of course, the main event is none other than the Yellow Devil himself. This thing only gives you a short window to attack before closing, but his own window to hurt you goes on for well over ten seconds on each pass. Yikes. It's a daunting fight thanks in part to the battle's length, but it's not anywhere near as tough as it was back in the day. Thank goodness!
Views: 181950 Bean1227
Azure Striker Gunvolt: Stage Select
Track #8 - Pictured are Zeno, Asimov, and Moniqa. They are the equivalent of operators from the Zero series. The second picture is of Gunvolt's apartment, the stage select screen.
Views: 4702 Bean1227
Super Mario Bros. (9): Warp Zones & The Minus World
"Minus One and Not Done" This is another one of those videos that feels odd to do because I would imagine just about everyone that watches this knows where at least two of the game's three warp zones are. That's why I also wanted to include the game's most famous glitch, even if it is entirely pointless. Or is it? Well, it depends on which version of the game you're playing. After taking a look at the NES' -1, I wanted you all to see just what awaits us on the Famicom Disk System's edition of it. Believe me when I say that it's very, very surreal. Oh, there's no coin counting for me this time since it's both a clip video and different version of the game after that. Yep. *This video is meant to be a part of the Nintendo Creators Program.
Views: 25929 Bean1227
Mega Man X2 (16): X-Hunter Base 4 - Refights
"Just Like Old Times" Unlike in the original Mega Man X, where the boss rush took place throughout the first three fortress stages, X2 just goes old school and throws all eight of them at you at once. With the length of the video here, I guess that means I've really got my work cut out for me in this one. Oh yeah. At the end, we find out who the not so secret mastermind is behind this insidious plot. I have a feeling we'll see him and an old friend in our next and final video in this series! I'll see you there. An old friend? It'll be good to see you again, Green Biker Dude! Wait, what do you mean he's not coming back?
Views: 11563 Bean1227
Azure Phosphorescence / Lumen: Nebulous Clock
Track #2 - Lumen's Anthem, Subaquatic Base
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Mega Man III (10): Punk
"You Punk" As we close in on foiling Dr. Wily's plans once more, we find one last creation of his to tangle with. This is Mega Man Killer #2 (MKN-002), but you can call him Punk. He has three ways of inflicting some hurt on you. Two of those involve turning his own body into a blade wheel. Either, he'll roll along the ground at you or force you to slide by flying up high. If either of these attacks hit you, you've lost a good one-third of your health. The other attack involves tossing blades at you much like Metal Man would, except they only come in one at a time. Getting hit by these don't take off as much, but the damage can still rack up fast if you don't finish him off quick. We also gain the Screw Crusher for beating him. This weapon will work wonders against Wily, but we have to make it to him first!
Views: 9312 Bean1227

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