Massive worlds, wars, community, and a whole other life to lead! Welcome to the 20 Upcoming PC MMO Games in 2018 & 2019 list! Now, MMORPGs have been hit or miss over the years, some becoming cultural phenomenons to others living and dying in obscurity! Many on this list are promising to revolutionise the genre while others are aiming to return to its routes. Either way, there's a lot to explore, so let's get started!
►More lists & upcoming games◄
►QUESTIONS OF THE DAY◄
Which ones are you most looking forward to?
What would you recommend to someone who's trying to get into a new MMO?
►UPCOMING PC RPG GAMES for 2018 & 2019◄
1. Ashes of Creation - Intrepid Studios
2. The Saga of Lucimia - Stormhaven Studios
3. Legends of Aria - Citadel Studios
4. Life is Feudal: MMO - Bitbox
5. Ascent: Infinite Realm - Bluehole Studio
6. Worlds Adrift - Bossa Studios
7. City of Titans (Ship of Heroes, Valiance Online) - Missing Worlds Media
8. Identity - Asylum Entertainment
9. Wild West Online - 612 Games
10. Boundless - Wonderstruck
11. Valnir Rok - encurio
12. Conqueror's Blade - Booming Games
13. Bless Online - NEOWIZ BLESS STUDIO
14. Dark and Light - Snail Games USA
15. Darkfall: New Dawn - Ub3rgames
16. Shroud of the Avatar - Portalarium
17. Camelot Unchained - City State Entertainment
18. Pantheon: Rise of the Fallen - Visionary Realms
19. Chronicles of Elyria - Soulbound Studios
20. Crowfall - ArtCraft Entertainment
Age of Wushu 2
God Slayer Online
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It's the MMO list! So many want to either revolutionise the genre or bring it back to its routes. Some want to do both. Which one looks interesting to you? As a fun fact, *I wrote a total of over 20,000 words* for the scripts for all 6 lists! Hope you enjoy them! Also, what would you recommend to someone who is trying to get into a new MMO? You can also check out more gaming lists here: https://www.youtube.com/playlist?list=PLYVqUDxY6COh7bkuJoBb1koNRX7mAX2yp
Whats up with all the games having like 4 spells? Are they betting on mobilegamers? I want a PVP based MMORPG where i can run around healing and having fun with difficulty. Where classes actually can be customized to fit a playstyle, and LOTS of spells.
Im so fucking mad they cancelled the new warhammer mmorpg a few years ago.. All games are made to easy.. All games are made for one playstyle (so a mage is allways a mage, a rouge is allways a rouge and so on. No unique playstyles). . . Well, i guess its another year of waiting
imo this video did no justice to Ashes of creation other than putting its name out, either the video was just poorly timed in relation to reveal footage being released or what have you, this is just a list for us to start looking into the mmo's given
It's not my job to sell video games. I use whatever footage is officially available at the time and when this video was made there were very price gouging packs available to buy. Since then, what you can purchase has been changed and there is of course more updated footage. And yes, totally, this list is meant to inform for you to continue researching what you might be interested in, which is why everything is linked in the description. It would be impossible to speak of any game with great clarity in the 30-45 second window each game gets. Back to the main point though, I have no obligation to make any game look good or bad and just say facts and provide some basic insight. Ashes of Creation had exorbitant Alpha packages that costed extra when this video was made, which did scare away many players. It's since changed, which is why I make a new video every year to revise any game still in development.
I started playing MMOs when EQ was released nearly 20 years ago. To really get into MMOs I've found them most fun while being in a small close-knit guild/clan. It's when you make those lasting friendships that these kinds of games keep you entertained no matter the style of MMO.
As for the MMOs listed I'm excited about only a handful of them. I've listed them in the order of most to least hyped about.
1. Chronicles of Elyria
2. Ashes of Creation
You put Lost Ark as bonus game...lol...and you included Legends of Aria in the list. Lost Ark is one of the most anticipated and waited game in the west.
Regarding your list, 18 out of 20 will be failed games. From the remaining 2, one is unsure its future (BLESS), because this game is announced since many years and wasnt released yet. It received a lot of hype and i have a feeling that it will be a failed game, like theyr brother game was (BLACK DESERT),due the fact that Bless is developed by a asian developer and we all know how much asians love "cash shop" business model. For sure it will be a fail and everyone will be dissapointed. Asians started to make quite good games,but theyr only issue is this "cash shop" ideology and this "gambling enchant" mode they use in theyr games (fail to uppgrade,enchant,enhance,etc).
The only promising game is CROWFALL, but we still have to wait and see.
+Arkamedix Okay, but yeah, does Lost Ark have a date for Western release yet? This video is from last year's set. I'll be making a new MMO video soon for 2019 and 2020 but if Lost Ark has no indication of a release window I can't list it.
GamerZakh Lost Ark will be released on west. On Koreea it was already released (you van see a lot of videos). This game has almost the same hype like Bless. Also it has one advantage towards other mmorpg's: this game is liked also by Diablo or Path of Exile comunity. Ofc, i dont know how is the monetization, but from what i saw on videos, people praise it a lot.
Black Desert was a huge fail. When they released it,they asked a quite high ammount of money for the game (around 100$ for basic version abd almost 200$ for deluxe) and they (devs), promised that it wont be pay2win. First months was ok, and after that devs decided to put p2w elements in cash shop. After the changes in cash shop, they lost almost 80% of player base. You can check "TheLazyPeon" youtube channel. That guy was a World of Warcraft veteran and became a famous streamer/youtuber by making WoW videos. When BDO was released, he quitted WoW and started to play BDO. He made almost 50+ videos about BDO, praising the game that being the best. But the blow came after a few months of playing. If you watch his latest videos about BDO he explains everything what was wrong with BDO. Its a shame, that game coulded be a WoW-killer, but the stupidity and "fast greed" of the devs ruined the game.
Nowadays, almost all games, especially PC and mobile mmo's, have only p2w gamestyle games. The only games that i know that are not p2w and decent cheap to play are only WoW and GW2. All other games are too expensive to play,even if they follow the "free to play" model,disguised as "cash shop roulette". Its sad, because this mentality ruins games. Thatswhy WoW survived so much time and even now, in his "darkest hour" , is still the most played mmo. All other mmo, except GW2, barely reach 1 mill player base (maby Elder Scrolls has reached that 1 mill limit), but WoW reigns supreme, with a constant player base of over 5 mill players (and all are subscribers), in all thoose years since release.
I wait and i want a WoW-killer, but i think is impossible. I think the only way that someone kills WoW, is only if a few companies like ArenaNet,Trion,Neowizz and so on, make a alliance and develop together a new MMO.
Lost Ark is anticipated yes, but like I said, Western release is unclear. They got a date yet? And yeah, a 10% success rate is the norm in MMOs. If 2 of these games are successful, that's going to be par for the course. Even the best year for MMOs ever only had 4 releases that made it big, but also, you say Black Desert is a failed game? Almost every comment I get about Black Desert nowadays is praise and Steam Charts say it had a 12K concurrent player peak in the last day. Cash shop models aren't only loved by Asians either. Name a recent Western MMO without a cash shop.
wont lie look at TERA then look at these im not sorry but these all are shit sandbox if you want fortnight in a MMORPG GOOD LUCK why i say that look at the age and toxicity fortnight Rust have. you mentioned these wer supported millions of dollars from backing im calling bullllll shit these are not even the slightest of the league to whats out now and seeing this video shows they are running out of ideas .... IKNOW LETS let them build be back in medievile stages slow the content and combat to poor quality and look completely un appealing i hope the developers see these comments learn off them scortch everything start fresh
Pantheon is the only one interesting (in my opinion) !! .
It's between Guild Wars 1 (for me the best mmo) and WoW.
- Old school MMO ( aggro etc..)
- No shit sandbox.
- Old trinity gameplay (tank heal dps)
- Interdependence bewteen classes ( you can't play alone and farm like a lamer)
- You earn what you deserve.
And the main thing... no shit Sandbox !! It's a MMO not a survival Jesus.
I miss so much Guild Wars 1
oh my god all this mmos looks so fking boring...
so slow and clunky....
i wanna play a mmo with nice combat system... with high skillcap, Like BnS... but bns sucks.
No wonder mmos dies i wating 6-7 years for a good mmo and i still wating.
There's been lots of good and popular MMOs in the past 7 years. Whether you like them or not depends, but that's your preference. Guild Wars 2, Black Desert, ArcheAge, and ESO for example. What kind of MMO do you like? Since the only one you mention you said sucks.
LUL MMORPG are in such a bad spot same graphics and exact ideas as previous mmo they cant take the good parts of each of them and make a single game they simply make new runescapes with slightly better graphics and other stuff
If you look at upcoming MMOs from any year they won't look amazing. Even the best year for MMOs only had 4 that turned out successful and lasting. Don't compare the best from the past decade to a snapshot of just 1-2 years.
How do you define an 'mmorpg'? I have a video discussing it where you can vote on the topic here: https://youtu.be/OKwjE4CNTFU
I have heard dozens of conflicting definitions, so if you could prove your definition of what an mmorpg is that would be handy.
Where did I say P2W? I don't make it sound pay to win, I make it sound expensive, which it is. The cheapest package costs 75, which is higher than the standard AAA game, but I'm not sure if you saw what that package was when this video was made? It was just 60 dollar value in the 75 dollar package and they tried to justify charging more than 60 by offering beta access. Most game companies give a discount for pre-ordering, not charge extra, because early money has extra value for multiple reasons. Sure it's up to the consumer's discretion, but I call out price gouging and double dipping when I see it. Now they have added embers as part of the 75 dollar package, which kind of makes it more worth it, but 75 being the cheapest is still very steep when right now when there is plenty of discussion on how the standard 60 dollar game can barely justify its cost anymore. My main point was that the cost would scare away players, and looking at the comments on this video it has.
+djsunji Sure, I'm not saying you're wrong for not being interested in these or questioning your experience with MMOs. I'm just saying many people are interested and enjoying the new MMOs. Me being in the industry of keeping an eye on games, I find it important to be clear with the difference between upcoming games being bad and upcoming games being bad for you. You might not understand why people are into them, but they are, and having been making these lists for over half a decade there's always comments of 'things are so bad now, not like a couple years ago', when a couple years ago people said the exact same thing. Here in 2018 people say they prefer 2014 MMOs. In 2014 people said they preferred 2010 MMOs. I got so many comments from MMO fans and veterans hating on Archeage and Black Desert back when I listed them, but now they seem well loved by most. Same thing will happen to a handful in this list.
For reference, here are a couple comments I can dig up from searching my channel's history from years ago:
"dont invest in archeage the game barely works"
"I F*ING HATE! the Korean look, such as Archeage"
"Black desert is boring"
"I got bad news for you if you're a pve fan when it comes to black desert online..."-continued-"...this game looks like a stinker unless you're really into fighting brain dead world bosses"
+GamerZakh played all of them, actually forgot to mention FF ARR lol. I played so many mmo's I know what I am talking about and looking in a MMO. And the one here posted dont look good or feel good. just look at Chronicles of Elyria the world looks completly dead to me, why release such screenshots ? lol i dont understand, only one which might be intresting is crowfall but i dont like the celshading look
Well 2011-2014 is 4 years especially considering Tera released in January and Black Desert in December, but yeah, and although you might not be into the games listed for these 2 years, some are already quite popular and successful like Crowfall, Chronicles of Elyria, and Pantheon. That doesn't mean the future of MMOs is bad and dark, it's just as usual 1-2 MMOs each year manages to be successful. There are probably plenty of MMOs in the past that were successful that you weren't into either. ESO, Guild Wars 2, Neverwinter, Star Wars: TOR, or Final Fantasy XIV maybe?
The games you mention are from a 10 year span of release window. WoW was 2004 and Black Desert was 2014. This list only talks about a 2 year period, hard to compete with the best of a decade. It's always so easy to think back on the past and only remember the notable good ones. Try remember all the 'wow killers' that didn't make it and you'll see this is just par for the course. Even the best year for MMOs only had like 4 good releases, so if 2-4 of the games mentioned here become successful it will be totally normal.
The only mmorpg to really catch my attention was Black Desert, because of the PVP and how it actually felt openworld.. you could create ar eputation for youreslf and your skill in pvp can be something people talk about around the world ingame. Now.. the game has its own issues but right now i am looking for something that has that open world feeling along with that epic combat.. I just can't find anything sadly.. If someone has any suggestion, feel free to recommend :)
So many upcomming games and mostly only trash ... so sad that there are so many small publisher with no sense of "how to create a useful game". Either bad graphics, rubbish gameplay or less content wont be a way to fix on players. Then mostly that free-to-play shit with ingame ptw stores ... I hate the actual MMORPG time.
Do you mean why do these games look 10 years old? Graphics are the last thing developers work on because they don't want to spend money on graphics for something that will be removed from the game. Plus, making an MMO is very expensive and not many publishers are willing to fund this type of game, so many of these developers are working with not much money.
Based on history, only 1 or 2 MMOs release each year that turn out decent, so we can expect 2-4 of these to be good. Even the best year for MMO only has 4 big releases. You might not like them but there are already thousands of players for games like Crowfall.
Most of those are a NO from me.
I can deal with imbalance or micro-transactions. I dont mind low-rez textures or low-polygon models.
But i just cant stand bad animations. In half of those mmos the characters move like wooden puppets performed by a guy with parkinsons. Darkfall being the worst.
Which genre doesn't? But often when a genre moves on people start demanding it to go back to their roots. Simulation games are going back to the 90s with Two Point Hospital, Rise of Industry, and Parkasaurus. RTS is filled with games trying to recreate the 'golden age of RTS'. RPG is all about that classic isometric style again with Wasteland 3, PoE2, and many more. MMOs look as outdated as any other genre really, especially since we're in an 'age of nostalgia'.
None of these games will change anything. Wild West Online already failed. Dark and Light is unplayable in my eyes. And rest of those games are bit to unknown and studios are to small to rise a big hit from scratch.
I think people more prefer towards mmorpg that have graphic like Vindictus, Black Desert Online, Blade And Soul, Sky Forge, ArchAge, Ashes of Creation, lost ark, Dragon Nest and few more who I forgot the name is..
i wana play in a new or newer mmo(meaning no older than 1 yr old) and i like sandbox, pve and although im not good at pvp i feel to have a true great medieval type sandbox mmo you must have open world, hardcore, loot anywhere, deep crafting, various skills and weapons and most definitely player housing and player city or village towns, guilds or no guilds don't really matter to me... i play Mortal Online religiously although i love it, it needs more especially in the way of player base cus its basically dead...love to hear any suggestions
But you should also consider that some stuff that you see in the alpha stage of the game will stay the same even in the final game or slightly twiched (like adding some frames to animations or effects) and that is the main point of why i blame the path this games are walking on.
The animations looks poor with quality even the special effects are not good looking...sure graphics are not what makes a game but some people say ''even the eye wants his part''.
They're not all amazing looking, but do keep in mind that graphics is the last thing developers work on because you don't want to design something nicely only to have it cut from the game. That means the earlier in development these games are the worse they look. MMOs particularly because so much goes into the engine and netcode. Meanwhile, games that look really good before they're close to release ironically tend to get downgrades or are suspicious, like Wild West Online, that could be a total scam but looks great in the gameplay trailer.
maybe my statement is fueled by hate, those new games looks like a really lazy work and considering the time used in development i fail to understand what they are doing...
not 2000 but they look really old for sure
i love MMORGP, started on World of Warcraft since playing that i did GW2 and BD and Bless, nothing atm can beat Wow, even tho the game so old and boring, i want a mmorgp like wow but isn't if you know what i mean, something where u can grind Dungeons raids on your own, you have the option to or group, good PVP 1v1 3v3 5v5 10v10 pvp system and no Pay 2 win... the game i'm hooked on at is POE till an MMORPG comes out that i really want to play
From what I've seen when looking into MMO/RPG's, they seem to dog pile on the success of other franchises like WoW's, or Final Fantasy, pretty much playing on the same old character developement offerings and rinse and repeat missions that lead to the inevitable boss fights. So far the only thing that looks interesting to me is EvE online, even though it looks a lot like ST online.
I play a lot of modern war games, yet there is no modern age MMO based in the 19th Century, like WW1/2 era where one can climb the ranks thru the SS ranks, or engage in espionage, storm the beach of Normandy, take command of a tank on a Blitzkrieg, or drop a bomb on Nagasaki. Kinda like Battlefield, meets WoT, meets James Bond in a MMO sand box world. I'm just looking for something unique and modern, preferably set in a world when humanity appreciated the invention of toilet paper.
Got any recommendations?
I never really got into mmos intill like 2012 or 2013. D&D Neverwinter was my first mmo because a lot of them have people that just get annoying and don't know how to have fun with a game instead make a game a job, no fun. I am used to playing games since the mid 80's and they were all one player type games which were console games like Dragon Warrior, FF games, Contra, Metroid, Super Mario Bros, the old battle chest one player Warcraft games, C&C, Zelda for Nintendo, Breath of Fire, Chrono Trigger, Donkey Kong, Sonic the Hedge Hog and so many other game titles. Wow this brings me back to memory lane hehehe :-). I would play with friends or my brother older fighting games which were 1 vs 1 games. Street fighter, Tekken and games like Mario Kart, Twisted Metal, Vigilante 8 and James Bond Golden Eye.
Sadly, I feel the MMORPG genre is headed for that same black hole that RTS games have fallen into. I believe what killed RTS is that the newer player base, with their Attention Deficit Syndromes, forced developers into making the games that play too fast. A good RTS often took three to four hours to complete and was something you could talk about later. These people could not tolerate the genre unless matches were under 15 minutes, so games were all designed for this approach leading to what is basically a MOBA game.
MMORPGs worried too much about being labeled a "ripoff" of WoW and Everquest and always tried to inject some ground-breaking new "feature" into the genre. I think where a lot of MMOs fail is the clan (guild, corporation, etc.) systems. The whole point of an MMO is to socialize with other players, not go it solo. If you want to play alone, play a single player RPG, they are generally more story driven and entertaining. I personally prefer an MMO but the guild systems are typically terrible. I recall one new game that was very big and I think still has a decent following that must have had a hundred shards at launch. After only a week into launch, I checked the guilds list and there were hundreds on one server alone and 98% of them had only 1-2 members. The problem is that it was just too damn easy to create a guild so everyone did it and there was nobody left to fill the hundreds of guilds that sprang up.
I have to recall a game I used to play that is still going, although I do not know what the player base actually is, that really did some things right. Guilds could be made only after level 30, paying 2m credits, and completing a quest chain that was not completely a walk through the park. If someone quit a guild, they were restricted from joining another for seven days, eight if they were kicked out for some reason. One thing I always hated were guild hoppers. Another great feature is their online Exchange Shop where players are free to sell items, gold, and even their characters. It is great if someone grew tired of playing that capped toon and wanted to start another. They could sell that toon and have a lot of extra resources. This is called innovation.
Someone needs to make a game that takes control of what happens, not put it in the hands of players. Most players today are jerks and only wish to ruin games. If you make a "player run" game, it will fail.
I have a video discussing this issue and there's no authority saying 'MMO needs thousands of players'. Here's the video: https://youtu.be/OKwjE4CNTFU And on that video where I ask people for how they understand 'MMO', 50% of people don't think a game needs thousands of players to be an MMO. Unless there's some official definition or authority on the meaning of 'MMO', how do you propose I curate games while not alienating huge amounts of people? Also, why not player run servers? I limited it to needing to be persistent, but why can't a player run a persistent server? What's the real difference between the two on the player experience?
Dark and Light is a fucking 50 player open world RPG.
just like ark, conan exiles.
Some of the others go in the same category.
MMORPG would mean persistent worlds that arent player run, with thousands of players in the servers.
I wouldn't mind how old/bad these games look if that didn't almost always come with such a bad movement system the game feels too old. Heck, some games I've played that are older and look older have had smooth enough controls where they were great to play. These games have to stop going for "realism" or being cheap in that department because it just results in movement too clunky to play with. Half the battle shouldn't be feeling like the characters are tripping over themselves.
Do keep in mind they're all not done as they're upcoming games and graphics are the last thing devs work on because no point making graphics for some feature that'll be cut. Also, based on history, the best year for MMOs only had 4 successful games in the genre, so on average if just 2-3 games in this list turn out good and successful it'll be par for the course.
Depends what you're looking for. Also do keep in mind that these are upcoming games, so unfinished and some shown here even still in pre-alpha. Even so though, on average we get 2-3 decent MMO releases a year, so if only 3-5 of the games mentioned here turn out okay it'll be par for the course.
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